Graphics Programming for Games 1

These are my notes and other resources for Letterkenny Institute of Technology module Graphics Programming For Games 1.

Current version of the notes (PDF). Last updated 2008-11-22. Chapters 3 to 6 and 13 have been modified, 5 and 6 substantially. Note: Graphics Programming for Games 1 uses Chapters 1 to 6 only.

Previous version of the notes (PDF). Last updated 2008-02-24.

Exercises based on Graphics Notes (above) and on the Graphics Mathematics Notes below (PDF); updated 2008-01-08.

Brief user guide for Visual Studio Express (PDF). and Word (.doc).

If you want to run the Visual Studio Express compiler from the command line, read Rough notes on VS from command line. Here is a text file containing VS command line compiler help. Finally, here are extremely rough notes on what to do to compile OpenGL programs using cl. Please try these and get back to me with questions.

Programs (2008-11-22 version of the notes)

Programs (old, 2008-02-24 version of the notes)

Notes on Mathematics for 2D and 3D Graphics (PDF).

Slides for Maths Lectures.

Vectors. Vector transformations. Matrices. Affine transformations.

Links

Web links and resources on OpenGL.

Web links and resources on OpenGL Shading Language (GLSL).

Web links and resources on Simple Direct MediaLayer (SDL).

Java OpenGL (JOGL).

Web links and resources for general games programming.

Web links and resources for mathematics for graphics and computer games.

Web links and resources on game physics and mathematics.

Web links and resources on motorsport physics.

Web links and resources on computer audio.

Assignments (Spring Term 2008).


This page is http://www.jgcampbell.com/graphics1/index.html; last modified 2008-11-22.
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