Jonathan Campbell Web Links for: Game Physics and Maths (gphysm)
Game Physics and Maths (gphysm)
Physlets Home Page
Havok Talks Simulating Real-World Physics
O'Reilly Network: An Interview with David Bourg
LinuxDevCenter.com: Five Steps to Adding Physics-Based Realism to Your Games
realtimecollisiondetection.net
Companion website for the book Real-Time Collision Detection by Christer Ericson
DTECTA Home
A P R E S S . C O M : Physics for Game Programmers
Matrices can be your Friends.
Euler Angles are Evil.
Affine Transformations
Matrix Reference Manual
http://csci.csusb.edu/kay/cs201/w08/mathBeauty
Gamasutra - Practical Fluid Dynamics: Part 1
Gamasutra - Feature: 'Practical Fluid Dynamics: Part 2'
Matrix FAQ Homepage
Mathematical Atlas: A gateway to Mathematics
The Geometry Junkyard
3D Math Primer For Games and Graphics Development
HAVOK : Dynamic Gameplay
This page is http://www.jgcampbell.com/links/gphysm.html.
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Last modified: Thu Jul 2 15:34:52 IST 2009